If you are quick you can also choose to dodge the mortar shell, by estimating its flight path and getting colonists out of the way.īy some weird quirk enemies manning mortars aren't affected by panic fleeing so you will need to close in on them to finish them off. Grouping your colonists too close together is risky as an unlucky shot from the mortar can hit many of your soldiers. They are a rather dangerous defense against your attacks while they don't usually hit, they can cause some serious damage when they do. If you aren't fighting tribals, sometimes you can find a manned mortar situated in the base. Make them cross the enemy base (or create an animal zone behind them). This can make your party re-appear on a different side of the map from where you left, and your animals who were left behind will attempt to rejoin you. Since animals of burden are slower than humans, you can zone out leaving them behind and then re-zone-in. Big animals such as elephants may even survive and be strong enough for a second run.Īlternatively, you can easily target the enemy base, centered right in the middle of the map, for your animals to be run over. All enemies will be drawn to them and you can attack them from behind. You will lose some but if you have been breeding them enough at your home farm, their loss won't affect you much, since they will keep breeding and replenishing their numbers. Train your offensive animals for "Release" command, then assign them to owners, leaving out pack animals. This allows you to take out a couple of enemies before they go full aggressive mode on you. Some lone enemies can be sniped before the enemy notices and charges. By arranging the chunks you can create better cover. You can move the map's stone chunks to your advantage by setting up dumping stockpile zones, then designating the chunks to be hauled. It also allows you to stay out of reach of enemy turrets. By staying out of range, they will be forced to use stone chunks or walls as cover (same as you), negating their advantage. at least 45 tiles away).Įnemies holed up in their base will have the cover advantage on their side, as well as additional defenses such as turrets. Make sure that enemy snipers can't reach you from their sandbags (i.e. Once you arrive at the enemy base, instead of charging straight at them, set up defensive positions a distance away from the enemy. So if the enemies do not attack you right away, let your people recover from the journey, mostly eat and regain some joy while at the same time you start building some defenses. Undrafting them immediately can be very dangerous if for example, some of your people or pets are starving, as they will proceed to rush towards the food storage of the enemy regardless of the threat (!). So you will have to make adjustments while invading and then remember to set it back to the Home setting. You also don't want to be taming animals at this moment. Both tasks are completely unnecessary, as fire can help you just as like when raiders set your base on fire and cleanliness is unimportant. This can prove detrimental if your settings have for example Firefighting with priority one and same for Cleaning. The first problem is that your caravan will follow the Work tab you use at your base (ideally, we could have more work tabs). If planned carefully, you can take down the most dangerous ones first, leaving lesser ones to clean up later. One common concern may be counting their numbers, but always remember that once around half of them are defeated, the remaining survivors will flee. This gives you time to set up minimal defensive positions, but not enough to build a whole base (which is pointless because the map is temporary). Enemies will remain roaming around their base initially and then come at you. Attacking enemies does not mean you have to fight right away. Upon entering enemy territory, your soldiers will remain drafted and ready to fight. Spawned at bottom-right corner with lucky terrain feature advantage, mountain cover to the North and slow ground with water to the West.
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